Starbound was playable to the public at a number of Xbox events in 2018, and had very positive feedback – it played very well on Xbox One and we’d publically announced our intention to finish and release soon! Until next time, peacekeepers!Ī few years ago we’d announced we planned to bring Starbound to consoles, and dedicated a lot of our studio resources into re-designing the UI for consoles and optimizing the game resources to work on consoles – working closely with Blitworks, who did a fantastic job helping us with the porting. We’re also supporting Jingle Jam by Yogscast again this holiday season, where you can grab a bundle with Starbound and some other great titles to support charity! In the meantime, if you want to see what else we at Chucklefish are up to, you can follow us on Twitter here and chat to us in Discord here. We’ve seen all the requests for an update on console development, and we understand this isn’t the news everyone’s looking for – but we want to address it and reassure we are still working on it with our partners! We’ve worked with a number of different developers to try and address this, and have made some progress – but we’re still not confident enough to say when it might be ready. Our last update was that the console version was suffering from serious performance issues with 3-4 players together in some scenarios and we felt it couldn’t be released to the public in that state. Last year we shared a number of updates about Starbound’s Xbox console version, which we’d been showing at public events and felt was nearly ready. This is a great chance to try Starbound if you’re an Xbox Games Pass subscriber – and we’re so pleased to have it join the great collection of titles available! It’s a fantastic value at only $9.99 a month and you’ll also gain access to over 100+ wonderful games (aside from our very own Wargroove, we also recommend checking out Carto, Ape Out and Frostpunk). For right now a console version is delayed while we continue to work on technical solutions to optimize large groups in multiplayer, and we’ll keep supporting the PC version ( 1.4 is available to beta test right now on Steam).We’ve got some exciting news! Starbound will be releasing December 8th on Xbox Games Pass for PC!! This version is PC only, and identical to other PC versions with the new additions of Xbox achievements, and the ability to invite and join friends through your Xbox Live network. We’d hoped to have better news to share in this update – and we’re sorry we’d waited so long to deliver it. Outside that the game is ready, but it’s a make or break issue and we can’t introduce Starbound to consoles with current performance. We’ve got some very experienced programmers who think it’s achievable and are working on it – but we don’t want to give any assurances until we’ve tested it. We’ve spent the past few months working with some new outside porting partners to try and further optimize the game performance. We don’t want to limit the number of players or remove features to address the problem – that would mean releasing the game in a ‘less complete’ state and wasn’t a solution we were comfortable with. With four or more players together we’d still encounter some stuttering and frame drops. We worked to optimize and redesign a number of systems specifically to optimize the performance in multiplayer, but ultimately after months of work it still wasn’t enough to get the game up to our standards. Late in development while evaluating the game we identified performance issues when playing with four or more players together, but still felt confident we could address them to have it release ready. A few years ago we’d announced we planned to bring Starbound to consoles, and dedicated a lot of our studio resources into re-designing the UI for consoles and optimizing the game resources to work on consoles – working closely with Blitworks, who did a fantastic job helping us with the porting.
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